Posted by: Wire
Saving small amounts of data - 20/09/2000 02:35
AFAIK the player registers its state in /proc/state, which the kernel saves to flash-memory upon powerdown/powerloss. This is to reduce the number of times the state is written to flash, I presume.
Are there any way to have this done for your own software?
Are there any areas of the flash that can be safely used by a software developer for
A journaling filesystem would be a nice alternative, though
Lars
Are there any way to have this done for your own software?
Are there any areas of the flash that can be safely used by a software developer for
A journaling filesystem would be a nice alternative, though
Lars