Posted by: Dava
hijack 186 - initial functions - 07/02/2002 11:33
HI Mark,
With 186 the initial.C and inital.H codes have stopped working.
I thought maybe that because we now have @DC and @AC you had changed it so I put:
[ir_translate]
;@DC initial=ffffff.L,ffffff.L,20DF0B
;@AC initial=000000.L,ffffff
80b44918=000000.L
And then I get an IR Translate Error popup at start.
Which is the correct method, @DC/@AC or initial.H/initial.C ?
Ta.
Posted by: mlord
Re: hijack 186 - initial functions - 07/02/2002 11:37
Initial.C and Initial.H are the correct way.
But this whole "Initial" thing is very timing-sensitive, in that we are never really sure when the player is up and running, and if we sent the initial sequences too early, they get ignored.
Best suggestion I have is to place a bunch of null.L codes at the front of the initial sequences, to delay them a bit:
initial.C=null.L,null.L,null,L,button1,button2, ...
Posted by: Dava
Re: hijack 186 - initial functions - 07/02/2002 12:29
Hmm.. Tried:
[ir_translate]
initial.C=null.L,null.L,null.L,null.L,null.L,null.L,20DF0B
initial.H=null.L,null.L,null.L,null.L,null.L,null.L,null.L,null.L,null.L,null.L,null.L,null.L,000000.L,ffffff
80b44918=000000.L
and still no joy....
Posted by: mlord
hijack 189: Initial functions revamped - 07/02/2002 12:57
Okay, Hijack v189 is out. This version features
all new implementation of "initial=" for startup button macros
requires "[output] notify=1" in config.ini for "initial=" to be triggered
all ir_translate flags now work with initial=, permitting multiple instances in config.ini with different flag combinations, as in:
initial.CTA=xxxxxxx,xxxxxx
initial.HT=xxxxxxx,yyyyyyy
initial.CP=zzzzzz,zzzzzzz
ir_translate button flags are now case-insensitive
Have fun.
-ml
Posted by: Dava
Re: hijack 189: Initial functions revamped - 07/02/2002 13:03
I like rubbing your lamp!
You're the quickest genie on the planet!
Cheers. Will try it now..
Posted by: Dava
Re: hijack 189: Initial functions revamped - 08/02/2002 02:19
Works a treat.
Cheers mister!