Posted by: lothar
Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 18:29
Does anyone know if it is possilbe to run player -s- without using a custom init package?
cheers,
lothar
Posted by: Shonky
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 19:22
I assume you've seen my post which explains
how I do it?
Unfortunately it does require a modified init binary as Mark suggested to overcome the problem I was having. I would like to know if there is anyway too.
Posted by: lothar
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 19:37
Yes... exactly what I mean.
Have you been able to produce results by "edit[ing] the "init" program on your machine, and change the name of the "player" file to something else, which would be the name of your script"?
Regards,
lothar
<anxiously waiting for button/knob kit>
Posted by: Shonky
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 19:59
I tried Mark's suggest of moving the player binary into another directory but that doesn't seem to work.
Posted by: lothar
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 20:01
Yeah, I tried that too, but had the same problems as described in the your earlier post.
I also tried editing the init binary file, but could only find references to /empeg/bin/player with the "-i" option. I couldn't find any references to the original player binary.
So what's next? - edit source and compile the init file manually?
lothar
Posted by: mlord
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 20:04
/empeg/bin/player is the player binary. Change that string to point at your script. (and keep a backup copy).
-ml
Posted by: lothar
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 20:38
The init doesn't run after I made the change.
Boot up sequence stops at:
Freeing unused kernel memory: 4k init
I had to re-apply developer image and hijack.
lothar
Posted by: Shonky
Re: Run "player -s-" without preinit.d/modified_init ? - 08/06/2002 23:57
Ditto here as I replied in the original thread I linked to at the top.