#181037 - 25/09/2003 15:55
Re: V3 alpha bugs
[Re: dbrashear]
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tonyc
carpal tunnel
Registered: 27/06/1999
Posts: 6095
Loc: Pittsburgh, PA
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Maybe before we go crazy, one of the original alpha peeps could dump a list of the already well-known bugs...
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#181044 - 26/09/2003 00:12
Re: V3 alpha bugs
[Re: tanstaafl.]
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tfabris
carpal tunnel
Registered: 20/12/1999
Posts: 27576
Loc: Seattle, WA
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Is there a way to just reset all my play counts to zero? Yes, right here.
However, this brings up a very important question for the Cambridge folks...
The instructions linked above were for version 2.0. Which should be fine for you, Doug, since that's what you're running. But now that 3.0 is out, do those instructions still count?
Anyone?
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#181046 - 26/09/2003 02:26
Re: V3 alpha bugs
[Re: robricc]
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Diznario
enthusiast
Registered: 18/10/2001
Posts: 265
Loc: Santa Cruz, CA
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Crossfade does indeed kick some serious bootay, but I just found an issue with it.
It doesn't work with ogg files. Well, not completely anyway...
You can fade out of an ogg, but you can't fade into one.
Let me explain.
If you're playing an ogg file, and then an mp3 comes on, the crossfade works just fine.
But If you're playing an mp3 file (or an ogg), and an ogg file comes up next, then there's no crossfade.
Anyone else seen this?
Dario
MK2 in an Impreza 2.5RS
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#181047 - 26/09/2003 02:33
Re: V3 alpha bugs
[Re: Diznario]
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Diznario
enthusiast
Registered: 18/10/2001
Posts: 265
Loc: Santa Cruz, CA
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Oh yeah, one other thing I noticed...
Sometimes, when I first turn on the player, the fade in takes hella days... like 30 seconds or so. I'm guessing it's not supposed to do that.
But it doesn't seem to happen every time.
Also note that the last time it happened, it was playing an ogg file... so that may be realated.
Dario
MK2 in an Impreza 2.5RS
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#181048 - 26/09/2003 02:38
Re: V3 alpha bugs
[Re: tfabris]
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Diznario
enthusiast
Registered: 18/10/2001
Posts: 265
Loc: Santa Cruz, CA
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Speaking of play counts... Is there any way to get rid of that counter in 3.0?
I had removed it before with 2.0, but I can't remember how I did it now... (Was there an option in Emplode before...?)
Dario
MK2 in an Impreza 2.5RS
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#181049 - 26/09/2003 02:43
Re: V3 alpha bugs
[Re: Diznario]
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Diznario
enthusiast
Registered: 18/10/2001
Posts: 265
Loc: Santa Cruz, CA
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b0rked avatar fixed. yay.
Hey, at least this is the bug section...
Dario
MK2 in an Impreza 2.5RS
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#181050 - 26/09/2003 02:56
Re: V3 alpha bugs
[Re: Diznario]
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tfabris
carpal tunnel
Registered: 20/12/1999
Posts: 27576
Loc: Seattle, WA
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Yeah, play counts on the track screen was an option in 2.0 final.
Note that you guys are going to find a lot of little things like that... Features that aren't in 3.0 because they were implemented late in 2.0, bugs that were fixed late in 2.0 that aren't fixed in 3.0, etc.
The reason is that 3.0 is from a branch earlier up the tree than 2.0 final. So there's a lot of rollup work to do.
If they ever get time to do it...
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#181053 - 26/09/2003 18:23
Re: V3 alpha bugs
[Re: Diznario]
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CHiP
enthusiast
Registered: 08/06/1999
Posts: 339
Loc: New Jersey, USA
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Some bugs i found are:
on reverse seek, the cross fading seems to crash the player.
when looking at the seek tool and holding the seek buttons, if you go past the end of the song and into the next, it crashes the player.
When listening to a track, I put it in pause mode, and then click to the next track. But then when i unpause, insted of starting fresh at the beginning of the track, it plays part of the last track while starting the new track. They need to make it so when you click to the next track, it clears the crossfading buffer (of whatever its called, you know what i mean).
Simple wish list:
Fade on pause and resume, or give the option, so you can at least fade back in from pause.
when i say crash the player, the screen still looks ok, but you get no sound, and the time doens't count up, just sits at zero.
Bedies that, its quite stable. I was expecting it to be a lot worse!
-CHiP
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#181056 - 29/09/2003 05:23
Re: V3 alpha bugs
[Re: tanstaafl.]
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Roger
carpal tunnel
Registered: 18/01/2000
Posts: 4554
Loc: London, UK
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The dynamic data partition hasn't changed much from v2 yet. I will change by 3.0 final, I'm sure.
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#181057 - 29/09/2003 12:20
Re: V3 alpha bugs
[Re: tanstaafl.]
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tfabris
carpal tunnel
Registered: 20/12/1999
Posts: 27576
Loc: Seattle, WA
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but the above step did erase my EQ presets and bookmarks, as well as zeroing out my play counters. Anyone know why this happened? It wasn't supposed to erase anything but his song statistics, according to the source that supplied us with the command.
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#181061 - 29/09/2003 21:15
Re: V3 alpha bugs
[Re: dbrashear]
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tman
carpal tunnel
Registered: 24/12/2001
Posts: 4312
Loc: UK
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Each song doesn't use up the entire 512 bytes that it's allocated. I think there has been mention of splitting it up further and allowing more track metadata to be stored so you can have more tracks. This would be one of the post 3.0 things which would break the dynamic data partition format.
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