GROW CUBE Bone: 2. + Pot2 / Junk1, with irrigation / Guys2 - dug to l2 3. + Junk5 / Tube3 / Dish1 / Water4 - down stairs Water: 1. + Bone3 3. + Water1, with Guy1 - dug to water Round: 2. (without Tube) + Bone1 / Junk2 / Guys2 - cave / Water3 - cut tree ! Tube2 ?! Tube2, Guy3, Springs1 3. + Tube5 / Dish3 / Bone2 / Water5 - yellow / Springs1 - mushrooms / Guy6 - dinosaur!!! Dish: 1. + Fire1 / Pot1 / Guy1 2. + Bone2 / Junk3 / Guys? dug portholes and expanded entrance 3. + Junk4 / Tube2, with cooking Pot4p / Guy5 / Junk5? - vine ladder / Pot4 - cooked j / Fire1 - lit cave Junk: 1. + Guy3 / Dish3 2. + Pot1 / Water2 / Guys2 - dug irrigation 3. + Guy1, with Water2 - dug irrigation / Water2 Pot: 1. + Water1, with Guy1 - dug to water 2. + Water1, with Guy1 - dug to water 3. + Junk1 / Guy2 - dug to l2 NO WATER GROWTH Tube: 1. + Pot2 / Dish2 / Guy2 2. + Junk4 / Dish2 / Guy4 / Pot4 / Junk5? - ladder / Fire1? - cave lit 3. + Junk2 / Pot1 / Guy3 - cave / Water3 - cut tree, J into pot Springs: 1. + Tube1 / Dish2 / Water2 2. + Junk6 / Dish3 / Tube1 / Guy5 - spring landing / Water4 - stairs ?! Guy3 spring landing 3. + Junk6 / Tube4 / Dish2 / Bone1 / Pot5 - cooked fruit Guy: Fire: 1. + Bone1 2. + Junk3 / Dish1 / Guys3 - cooked pot / Pot3 3. + Junk3 / Pot2 / Tube1 / Guy4 - ports, cook / Pot3 Notation: + = What is boosted by the object (NOT what lvl objects are boosted to) ! = What the object needs ?! = What it may need #p = Level increase? "Level Up" not mentioned. #? = Is this what increased? Hard to tell. Guy actions: Dug to water 2nd guy - Dug irrigation 3rd guy - Dug to l2 4th guy - Dug cave, cut J3 tree, threw junk on pot 5th guy - Dug portholes, cooked pot 6th guy - Vine ladder, cooked more j, lit torch and cave Dug deeper and spring landings Exposed bones, cooked fruit 7th guy - Hypothesis: Earlier is better to get more boosts. Multiple endings, depending on what you choose to max out. Once it's down, it will grow every turn. Objects don't make certain others grow. On every turn, everything should grow???? Try to make things grow in the turn you place them (ie: water, fire). Guy early to let them do stuff. - TRUE Dish 7th. Last three will boost it. Springs late, to land on something, like Round. - TRUE, land on Guy7 landings. Round late, to "Rube Goldberg" through the mess? Hypothesized orders: G W J P F D S _ well irr l2 cave/cutj3 ports cook torch 1 2 3 4 5 6 7 8 G W J P< T*1 F D B< S R _ well irr l2 cave/cutj3 ports/cook torch 1 2 3 4 5 6 7 8 9 10 *1 = not FDS, R ! T2, B may +T1; so T < = everything didn't grow Orders tried: (after 2 intro rounds) 1. B R(needs T2) F(++B) W(+B) G P(+W) D(+FPG) S(+TDW) T(+PDG) J(+GD) 2. W G P(+W) J(+PWG) B(+PJG) R(+GBJW) D(+JBG?) F(+JDGP) T(+JDGPJ?F?) S(+JDTGW) score = B3, W4, R0, DM4, JM7?, P5, T2, S1, GM7??, FM2?? 3. G W(+W) J(+GW) P(+JGp) T(+JPGW) F(+JPTGF/P?) D(+JTGJ?PF) B(+JTDW) S(+JTDBP) R(+TDBWSG)