player binary exit values

Posted by: smu

player binary exit values - 07/08/2001 11:57

hi.

While still thinking deeply about the file layout for third party extensions I intend to put together for a proposal, I was working on my init script (that is going to be turned into a init executable) and was wondering which exit codes the player returns under which circumstances.
What I know is that an exit code of 42 seems to indicate an exit caused by a sync with a need to restart the player immediately. Are there any other exit codes? If so, what do they mean? Am I right with my interpretation of exit code 42? Did I miss something init should be doing if recieving a 42 exit code?

cu,
sven

proud MkII owner (12GB blue/green/smoked, #080000113)
Posted by: smu

Re: player binary exit values - 10/08/2001 00:37

Sheesh, is there really no one out there who could enlighten me about the exit return values of the player?

cu,
sven

proud MkII owner (12GB blue/green/smoked, #080000113)
Posted by: tfabris

Re: player binary exit values - 10/08/2001 00:40

I seem to recall that there were some clues in the Emptool sources, but that's all I know. And I'm not even sure about that. Sorry.

___________
Tony Fabris