Dancing Stick Men

Posted by: LTJBukem

Dancing Stick Men - 27/12/2001 16:15

Absolutely love the new Dancing Stick Men (FlanceDoor) in b7.

Wish for the following changes :
- Actually dance to the tempo / beat of the music as they look as bit silly on slow records.
- Increase / decrease the number of men over time, like a real dance floor. People come, people go.
- Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.

What do you reckon ?
Posted by: tonyc

Re: Dancing Stick Men - 27/12/2001 17:33

- Actually dance to the tempo / beat of the music as they look as bit silly on slow records. [/oirange]

Yes!

- Increase / decrease the number of men over time, like a real dance floor. People come, people go.

Yes!

- Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.

No! Hell no! Or, PLEASE make this configurable if it does get implemented!
Posted by: wfaulk

Re: Dancing Stick Men - 27/12/2001 17:53

How about boy-band sync iff Artist=Backstreet Boys|N* Sync|O-Town|etc.?
Posted by: tonyc

Re: Dancing Stick Men - 27/12/2001 19:30

boy-band sync iff Artist=Backstreet Boys|N* Sync|O-Town|etc.?

Fine by me. I'd never see it.
Posted by: robricc

Re: Dancing Stick Men - 27/12/2001 19:46

I think the boy band idea is vicious. But it depends on how funky the music gets. If they started NSyncing during a slow song it would just look sad.
Posted by: tonyc

Re: Dancing Stick Men - 27/12/2001 20:04

Some other cool things the stick figure guys could do that would look cool sync'ed to the music:

- drink "stick beers"
- play sports (hoops, soccer, whatever)
- get into a massive brawl (break stick chairs over each others' heads, etc)
- engage in intercourse
- take a nap (during slow songs)

You know, add a little variety...
Posted by: hybrid8

Re: Dancing Stick Men - 27/12/2001 20:11

engage in intercourse

How about we keep this more PG rated? And less homosexual? (Not that there's anything wrong with that of course.) But then again, it's on a dance floor and that's just wrong. At least create a virtual alley, bathroom stall or something where only two of the stick figures go to play.

I'm hoping for a kung-fu visual like I suggested a long while back. :)

Bruno
Posted by: tfabris

Re: Dancing Stick Men - 27/12/2001 20:15

Um.... Not sure if I should say anything...

I have the file format for the stick-man animations. You could do those things if you wanted.

Toby gave me the file format in hopes that I would produce an editor. I have not done so yet, and I don't know if I will be able to. Perhaps Toby will let me release the file format to someone else who has more time to work on an editor?
Posted by: tonyc

Re: Dancing Stick Men - 27/12/2001 20:22

And less homosexual?

How exactly do you know they're "stick men" instead of just "stick people"? I wasn't implying that it was "that type of club," I just figured one or two of those stick figures were women.
Posted by: hybrid8

Re: Dancing Stick Men - 27/12/2001 22:10

Yeah, but if you don't know which are women, and I don't know, do you trust the stick people to know? Better not take any chances. :)

Bruno
Posted by: Terminator

Re: Dancing Stick Men - 27/12/2001 22:19

A editor would be really cool, but im not sure how you could work it.... Would you be able to see the animation in action before you put it on the player? What can be changed with the file format you have?

Sean
Posted by: jwickis

Re: Dancing Stick Men - 27/12/2001 23:15

- Increase / decrease the number of men over time, like a real dance floor.

Actually I thought it did, mine will have anywhere from 7-8 to just 1 or 2 at a time.
I really like the 3D effect from having different height stick people.
Posted by: LTJBukem

Re: Dancing Stick Men - 28/12/2001 00:20

Yeah, but if you don't know which are women, and I don't know, do you trust the stick people to know?

Aren't the ones which use the less bright pixels the women ?
Posted by: Diznario

Flancedoor iz da dank dilly, yo! - 28/12/2001 23:40

Actually dance to the tempo / beat of the music as they look as bit silly on slow records

Oh hell yeah, I second that one! Maybe have diferent styles of dancing, or just diferent moves, depending on tempo...

Increase / decrease the number of men over time, like a real dance floor

Another good idea...

How about if they actually walked on or off the screen? One or two here and there randomly, with a good chance of multiple walk-ons / walk-offs durring track changes? That way, when the music changes, so does the dance floor!

Hmmmm...
Posted by: hybrid8

Re: Dancing Stick Men - 28/12/2001 23:45

I thought the ones with the few dangly pixels would be the guys, but those bits seemed to be missing on all the figures. :)

I'd like one of the figures to come out with a stick in his hand and beat the crap out of the figure doing the moon walk. The savage beating could optionally match the music's tempo.

Bruno
Posted by: justinlarsen

Re: Flancedoor iz da dank dilly, yo! - 12/01/2002 06:21

differnt dancing styles according to genra, and maybe have a few hidding things like if you had macarna on there, they would do that dance.. or stupid daces for those stupid songs, just a thought
Posted by: peter

Re: Flancedoor iz da dank dilly, yo! - 14/01/2002 06:15

or stupid dances for those stupid songs, just a thought

O for a digitised version of the dance Hugo did when we played him Toni Basil's Mickey.

Peter
Posted by: beaker

Re: Dancing Stick Men - 11/02/2002 15:31

I'd like to see some Headbanging & Air Guitar playing people or show 4 or five figures playing instruments like in a real band. One on Drums, Bass, Lead Guitar, Keyboards & Vocalist.
Posted by: tfabris

Re: Dancing Stick Men - 11/02/2002 15:35

Toby, can I publish the specs on the file format for the dancing figures, please? I don't have time to write the editor, despite my desire to do so.
Posted by: loren

Re: Dancing Stick Men - 11/02/2002 15:42

Oh man, if someone came up with a way to animate those little dudes... i'd be all over it. I'm an animator by trade after all! The little on axis flips drive me nuts. =]
Posted by: tfabris

Re: Dancing Stick Men - 11/02/2002 15:59

It's not the animating that's the trouble. It's creating the editor program.
Posted by: loren

Re: Dancing Stick Men - 11/02/2002 17:27

Yeah, that's what i meant to say... if someone came up with an editor, i'd have some fun animating =]
Posted by: Terminator

Re: Dancing Stick Men - 12/02/2002 01:06

"Toby, can I publish the specs on the file format for the dancing figures, please? I don't have time to write the editor, despite my desire to do so."

Not sure he will see this unless your post has the word visual in it.
Posted by: tfabris

Re: Dancing Stick Men - 12/02/2002 02:56

Heh, now he'll see it.
Posted by: prolux

Re: Dancing Stick Men - 12/02/2002 04:32

No problem, publish away.
Posted by: tonyc

Re: Dancing Stick Men - 12/02/2002 08:36

Now, is there any chance that the Flancedoor VISUAL will have some kind of beat-detection or some other sync to the music in a future release? Not that it doesn't rule already, because it does...
Posted by: tfabris

Re: Dancing Stick Men - 12/02/2002 10:50

No problem, publish away.

Okay, I'll do it in a new thread right now. THANKS!

Posted by: prolux

Re: Dancing Stick Men - 12/02/2002 11:17

Yes I am currently working on an algorithm for synchronising the movements to the music. I am not sure when you guys will get to see it.

Toby.
Posted by: tonyc

Re: Dancing Stick Men - 12/02/2002 11:55

Ah, no problem. Just glad to hear it's in the oven.
Posted by: genixia

Re: Dancing Stick Men - 22/02/2002 22:56

Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.

But just who would put that crappy music on their empeg for long enough to code and test this??

Mind you, the idea of having hidden 'Easter Egg' Flancedoor visuals depending on track name is kinda cool.