Hello Mr Fox,

Yes, it is a very pretty demo - couldn't get it to run on my machine, but saw it on a colleague's.

The issue with the car player is that there are only 4096 pixels, and four intensities of these pixels. The result is that simple looks best. For example, the lines of text swirling through the background of that demo are very pretty at high resolution and with lots of colour depth for blur, etc. But consider it on the car player screen. The text would have to be at least 7 pixels tall to be legible, more taking into account the distortion added by rotating to arbitrary angles, there would only be space for a line or two of it.

I'm not sure that any of the effects in the demo are real-time audio generated. There is certainly some synchronisation, but given that the music is always the same for each run of the demo, this could be achieved by timings, or more likely, as with the old demos that used soundtracker files, code can be added to send a signal when a particular instrument, or note is played.

The demo is very nice though - Perhaps one of our products with a nice colour screen would be an appropriate platform for experimenting with OPENGL.

Toby.