In reply to:

you're not supposed to make your boot animation more than 28 frames or so...


For two reasons, which I addressed:
  1. Large animation files may hit the kernel in flash - repeat frames so that there are fewer than 30 or so distinct frames
  2. Long animations overlap with the player's boot display and cause flickering - not an issue if TTSClock is running for another 5 seconds before the player gets a chance
I'm not sure whether the second one is still an issue since Mark re-wrote part of the display code. Trying it now with an overlap, I get one frame of flicker, otherwise okay. So not completely solved, but certainly improved.
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Toby Speight
030103016 (80GB Mk2a, blue)
030102806 (0GB Mk2a, blue)