At pause, the meter needles "jam" at the position they were at prior to the pause. They don't for example drop back in a damped way to zero. Well, a quick stroll through some of the visuals leads me to the following really deep, insightful conclusions:
Some of the visuals pause when you pause the player. Some of the visuals keep working when you pause the player but they just repeat a pattern, they don't follow the music (which isn't playing, of course). And some of the visuals perform as you'd expect -- as the sound dies, the visuals die with them.
Hey, nobody said that all the visuals had to behave consistently relative to one another, right?
Now let's see somebody make up a spreadsheet detailing just which visuals behave in which fashion.
It is as if there is an offset on the left channel, which is shown as a needle stuck above zero. I don't see this with my player. Perhaps you need to put a drop of very light lubricant on the pivot point of your left side meter needle?
:-)
tanstaafl.
"There Ain't No Such Thing As A Free Lunch"