I was wondering if it's possible to write player code that actually runs on the server. Since the Rio's filesystem is NFS mounted, code running on the server machine could read/write directly to devices in /dev. If this were enough to control the player totally, then a small "stub" player could be compiled for the Rio replacing the original, and the real player could be running on the server. The advantage of this, of course, is that it's much easier to write and customize.

Anybody know if this is possible?
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- Paul