I've got a Celeron 400 with 384 megs of RAM.. the interesting thing is that when tRio is running normally, it takes ~6.8% of memory.. but when it breaks, it takes ~23%. This time when it broke it did this:

PlayerStream (/10.0.0.90) - sent Purge(). dataLen: 11
PlayerStream (/10.0.0.90) - sent Play()
Unprocessed metadata attribute: H∩┐╜WO∩┐╜∩┐╜╚╕∩┐╜n∩┐╜▼zmE∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜∩┐
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r�ܬ�
c∩┐╜∩┐╜↓>6∩┐╜T∩┐╜J∩┐╜A)∩┐╜9∩┐╜∩┐╜╓½∩┐╜∩┐╜∩┐╜╘¡↕∩┐╜∩┐╜q=2╥å↕N&∩┐╜I∩┐╜o∩┐╜∩┐╜5_∩┐╜

n)�I��9g"�t�-6��Q
Unprocessed metadata attribute: Zl$RA)∩┐╜∩┐╜h∩┐↕ F∩┐╜∩┐╜╥╛∩┐╜,∩┐╜%P∩┐╜∩┐╜

tg∩┐╜8∩┐╜╥ò∩┐╜┬¿∩┐╜Q∩┐╜d]MW5π▒â∩┐╜∩┐╜$2▼=¶∩┐╜∩┐╜]∩┐╜`∩┐╜∩┐╜Ju╘¢∩┐╜∩┐╜C►J∩┐╜R∩┐╜∩
┐╜
{y∩┐╜∩┐╜∩┐╜o♠∩┐╜e+
Unprocessed metadata attribute: ∩┐╜∩┐╜∩┐╜§J2├╡B∩┐╜1∩┐╜∩┐╜*aI╥àaq,∩┐╜∩┐╜∩┐╜
M∩┐╜∩┐
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d:♥R]┌╗ ∩┐╜:∩┐╜{ 0b:
∩┐╜]iL0∩┐╜∩┐╜♥∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜b∩┐╜(∩┐╜$∩┐╜B∩┐╜∩┐╜∩┐╜∩┐╜▼∩┐╜∩┐
╜∩┐╜∩┐╜
U∩┐╜∩┐╜v}H§%6∩┐╜!∩┐╜∩┐╜↕∩┐╜*∩┐╜Z∩┐╜∩┐╜∩┐╜2+∩┐╜?#∩┐╜d∩┐╜↕∩┐╜( ☻∩┐╜∩┐╜∩┐╜▲ZΘì½♥L'∩
┐╜
a∩┐╜3╨»=╧╖∩┐╜∩┐╜∩┐╜┬∩┐╜∩┐╜▌»_∩┐╜∩┐╜Ω¿¿±(∩┐╜∩┐╜∩┐╜0∩┐╜∩┐╜∩┐╜∩┐╜∩┐╜π§∩┐╜Q∩┐╜∩┐╜♪V∩
┐╜∩┐╜
⌐∩┐╜
X[$H○∩┐╜↕■∩┐╜○ ∩┐╜∩┐╜↕∩┐╜E∩┐╜S┌∩┐∩┐╜■∩┐╜∩┐╜∩┐╜∩┐╜7∩┐╜∩┐╜∩┐╜∩┐╜J┌¥▼∩┐╜∩┐╜'∩┐╜∩┐╜∩
┐╜
?L∩┐╜♂∩┐╜A∩┐╜↨∩┐╜┤└ O∩┐╜∩┐╜►↕IN∩┐╜-∩┐╜╬₧∩┐╜⌐∩┐╜∩┐╜☻1∩┐╜∩┐╜∩┐╜#Z_[%∩┐╜∩┐╜►6∩┐╜.∩┐
╜
3:∩┐╜┼∩┐╜∩┐╜∩┐╜∩┐╜╬╖∩┐╜∩┐╜∩┐╜∩┐╜-∩┐╜Θ║╡∩┐╜▬∩┐╜∩┐╜∩┐╜∩┐╜_∩┐╜∩┐╜±7▄║∩┐∩┐╜∩┐╜∩┐╜∩┐╜
Ң

Then, out of memory, got connect, etc..

-Mike