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That would be bad.

Yeah, that's what I was thinking. But fortunately I am working with hda3 and not hda. Still, to avoid the corrolaries of Murphy's Law, I'm going to put in a check for 0x7000 in the next version.


Time to remove that check. The kernel already protects against overrun here anyway, and we now have players that bypass the old 0x7000 limit.