Just to clarify the file FONTFILE.RAW contains the information needed to draw the large font used in the InfoTex range of visuals.

The files Bruno has helped us to improve are small.bf and medium.bf - These are the font files used by the player (along with graphics.bf) - These have a completely different format to FONTFILE.RAW, they are small characters and there would be no point in run length encoding them. If anybody else would like the source code to compile the .hf font source files into .bf font files then please ask as we have it available as a stand alone program (Bruno has used it I believe).

In answer to somebody else's question about changing the TuxMuch background image, yes this should be very straightforward as the file (logo.raw) is not even run length encoded (same as vuback.raw which goes with the AnnaVu visual). The format is:

IMAGEFILE:

+0 - width
+4 - height
+8 - pixel data in 2bpp packed as 4bpp (i.e. 1 byte = 2 pixels with 2lsb colour)

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Toby