We still suspect that it's a player thread priority/mutex/etc issue; problem is, we don't have the resources to look into it seriously at the moment. Everyone is fully committed on other projects.

Also, there's some new stuff on the horizon which when finished may well fix the problem, so there's a "wait for that & see" attitude about doing anything before then. We will fix the problem, but until then remember v2 is still in beta.

Hugo