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#166073 - 30/07/2003 20:41 Re: Original art assets used in XML interface? [Re: Mach]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31594
Loc: Seattle, WA
I'd vote for dropping support for lower than 24 bit.
Cool.

Really, the only thing holding me back is the knowledge that sometimes people will deliberately run their desktop in 16-bit to save memory, or (on older video cards or on cheap motherboard-embedded video chips) to achieve higher resolutions than are available in the 24-bit mode.

Then again, the target market for this applet is pretty small, so I could be wasting my time by trying to code in support for something no one will ever use.


Should Tony do the work to support low-color video modes in EmpegFace?
I never run my desktop in anything but 24/32-bit color so I don't need it.
I sometimes run my desktop in lower color depths, but I don't mind switching to 24 to get the buttons to work.
I need support for 15/16-bit color depths, my system or my situation requires it.
Bite the bullet and do the work, Tony, it'll be educational.
I don't have any use for EmpegFace in the first place so I couldn't care less.

_________________________
Tony Fabris

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#166074 - 31/07/2003 13:07 Re: Original art assets used in XML interface? [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31594
Loc: Seattle, WA
So the poll seems to support my theory: Supporting low color depths isn't a big deal, everyone is running 24 bit these days.

I'm concerned who the "one" guy is that needs 16-bit support, though. Want to come forward?
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Tony Fabris

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#166075 - 31/07/2003 13:45 Re: Original art assets used in XML interface? [Re: tfabris]
Ezekiel
pooh-bah

Registered: 25/08/2000
Posts: 2413
Loc: NH USA
That would be me. I run an older Matrox G400Max board at the office in a dual head setup. The secondary display screen has to be 16 bit for me to set it at anything above 800x600 60 Hz. With 16 bit I do 1152x864 75Hz.

-Zeke
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WWFSMD?

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#166076 - 31/07/2003 15:51 Re: Original art assets used in XML interface? [Re: Ezekiel]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31594
Loc: Seattle, WA
In a dual-head setup, can you run different bit depths on each screen, or do both screens have to be the same bit depth?
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Tony Fabris

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#166077 - 31/07/2003 19:26 Re: Original art assets used in XML interface? [Re: tfabris]
msaeger
carpal tunnel

Registered: 23/09/2000
Posts: 3608
Loc: Minnetonka, MN
It depends on the video card(s) used. With my dual head asus 5200 I can.
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Matt

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#166078 - 31/07/2003 20:13 Re: Original art assets used in XML interface? [Re: tfabris]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14491
Loc: Canada
Well, I personally am not running your app (yet), but most of my machines here use 16-bit colour depth, simply because it's much faster and more memory efficient than 24-bit. The only exception is my photo-editing box, which by necessity has to use 24-bit colour.

Cheers

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#166079 - 31/07/2003 20:48 Re: Original art assets used in XML interface? [Re: mlord]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31594
Loc: Seattle, WA
Mark runs windows boxes? *boggle*
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Tony Fabris

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#166080 - 01/08/2003 06:56 Re: Original art assets used in XML interface? [Re: tfabris]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14491
Loc: Canada
Hey, who said anything about Windows boxes?

But yes, in actual fact, several of my machines are configured with Win98 inside VMWare on top of Linux, 16-bit colour depth. And one machine can actually boot Win98 natively -- needed for proper colour management with Photoshop, since VMWare does not yet appear to allow such (colour management).

Cheers

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