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#222203 - 06/09/2002 09:27 Ogg in Rioplay update
dave
new poster

Registered: 11/05/2000
Posts: 65
Loc: San Diego, CA
So I discovered that the Ogg encoder I had used to encode my test song was 1.0RC2. According to the Tremor mailing list, songs encoded with older versions take more CPU power to decode. So I tried re-encoding my test song with the 1.0 final release, I was able to to play it back without gaps as long as the quality setting was set to 7 or less. At 7, it's right on the edge, meaning scrolling through menus or other activity will often make it skip.

Anyway I'll be packaging this up into a receiver.arf file soon. If anyone with a larger Ogg collection tries it I'd like to know how it works. Also, what quality setting do you Ogg users usually use to encode with?

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#222204 - 06/09/2002 16:38 Re: Ogg in Rioplay update [Re: dave]
reedes
newbie

Registered: 06/07/2002
Posts: 30
Getting closer. Cool.

I saw a mention on the Tremor developers list that the ARM7 (used in the Rio) should be sufficient to decode Ogg.

For those who are curious, here's a link to the Tremor developer's list archive for this month (September):

http://www.xiph.org/archives/tremor/200209/index.html

Reed http://jreceiver.sourceforge.net

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