Okay, it's near time to move this item up from my back burner. The past bunch of Hijack releases have concentrated on improving system stability, and fixing player/Hijack bugs. At present, things are pretty stable (sure, reboot fails once in a while, but I've done about all I want to with that one).

So, the Sony Stalk controls. I'm going to implement basic stalk support next, allowing codes to be intercepted and translated somehow within Hijack. I've kinda dreaded doing this, because I know it will (temporarily) break existing IR translations in the process, but..

I think the Stalk interface just integrate into the existing [ir_translate] syntax, using distinct button names that begin with 'K', as in 'KSource' for the "Source" button on the Stalk. This allows translations in both directions, as in (pointless example):

[ir_translate]
KSource=Source ;; make stalk Source button act same as Rio Source button
Source=KSource ;; make Rio Source button act same as Stalk Source button
And so on. By default, I'm going to use the letter 'K' as shown.

Anybody wanna help me out here? Like, not like, different letter, different scheme..

Just tryin' to minimize rework after I go and implement something.

Cheers