Hmm. Can't replicate it here (it powers down on pause no problem) so I guess if there was a problem, it'll be gone in a future release.

The code that checks for power down is run totally regardless of what the player is doing (in another thread) and so I can't see why there would be any side-effects. If your accessory line has a long decay time then this might be a problem, as it would have to dip below about 4v for the empeg to notice.

Hugo