Hmmm. Adding the a0 prefix didn't work. It now seems to crash the player during the ``Rebuilding Database'' portion of emplode's initial connection. It seems to do it right during the (I suppose) in-memory database on boot. I've even tried going in via telnet and adding a swapfile manually, but that doesn't seem to help.

Is a0 too big? Maybe I should have just added the topmost drive1 fid instead of a0000?
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Bitt Faulk