In reply to:


Are you in some group?


yes'n'no.
By the looks of it I am the group right now.
Fake has only one active member at the moment ... me.
We were bigger, but ... well ... things went wrong.

In reply to:


Can you explain in further detail what exactly happens?


I can't test it right now (my dev-system is @home),
but it looks like the frame that is on the display when I unmap the buffer stays on it.
When I quit the shell, the player just runs fine, but the last frame is frozen.
Only a power cycle resets it.

In reply to:


Are you planning to participate in some competition with empeg?


It looks like I won't be at evoke :(
But I will have something for theparty.
Either it'll run in the wild compo or maybe I can slip it in as a linux entry ...
... but I think the rules say one entry per compo per person ...
... and I already have another demo for the linux compo.

We'll see ...

anti



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