Duuuude... You da MAN! I've been trying to remember that for a year or so...
Aw shucks.

You guys know how much I am "into" the empeg? Well, in my late high school and early college days, that's how much I was into the C-64.

I learned assembly language on that thing. I still remember the day I grasped the concept indirect indexed addressing. And the first time I reverse-engineered a piece of self-modifying code. Wow, what an experience.

I've always said: Everything I need to know about computers I learned on the C-64. Including things like "The OS manufacturers always deny that there are bugs in the operating system until beaten over the head with it." Anyone remember the "Save-with-replace" bug on the 1541 disk drive? Commodore kept saying there was no bug with it, but users kept getting corrupted files. Finally someone (a user) found the bug, and it was because of some leftover code in the firmware that harked back to the days when older/larger Commodore computers had two disk drives (0: and 1:). I remember seeing the details of that bug first published, boy did Commodore have egg on their face that day...

The only other really cool C64 game I remember was Uridium.
Only? Man, there were a whole bunch of really cool games for that platform in its time.

Come on... Impossible Mission? Where you avoided the robots and learned their patterns, then you had to put together the maddnengly clever puzzles at the end before the clock ran out?

How about Raid on Bungeling Bay? Where the bad guys on the islands had an entire "economy" of sorts, and it was a juggling act trying to keep each of the individual elements (factories, shipping, etc) beaten into submission with bombs, or else they built up enough resources to build a battleship to come kick your ass?

And who could forget the original Sim City? Or Jumpman!?!?! Oh, the days I spent on Jumpman...

Okay, I'll stop now.
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Tony Fabris