Yeah. Still not sure how the fids dirs suddenly appear, but that's not really an issue one way or an other. The original Hijack fids implementation was to use subdirs EXCLUSIVELY if they exist, which turns out to be the real problem here. So I (think I) just modified v346 so that for read accesses (eg. rebuilding the database), Hijack no longer mangles anything, but rather lets the player do it's usual searching instead. This will be slower than the original method, but not a lot slower. And much more tolerant of weird stuff, as it turns out.

Cheers