Now the trick is figuring out which track made the player crash.

When you do find it, hang onto the bad track somewhere. We might want to check to make sure it doesn't crash the 3.0 (Karma-era) decoder.


Hmmm.. well i guess i'll just have to wait until it happens again... unless you have any ideas how i can find it?

When i do find it i'll let you know.. if you think it would be useful!

Rich