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However, if you are just learning this might be a bit advanced. It depends on your background with oop and creating custom controls.


So far, this project is my experience with OOP, beyond the minor hints of OOP scripting languages like PHP try to expose. Most of my programming in the past has been console apps that take a bit of input, play around with some files, and maybe spit out input. I've wanted to learn OOP for a while, but never really had a need for a program until recently.

I'll take a better look at the suggestions here in the next week or so and continue to tinker with my code. I've already done a major restructuring once, and I have a feeling I will be doing so again with this current milestone I am trying to complete. I think this one will be a good excuse to stop using the Visual Studio GUI to design the form and start doing more myself to have more control over it.

If your interested in looking at what I am doing, the program is at http://grs.miniinfo.net . It is very much a specialized application for my situation at this point, but I am intentionally expanding it to be more general purpose to test and expand my skills. My ultimate goal for it is to have it powered by an XML document of some sort to help prevent a function specific to every game I am changing, since in many cases, games store resolutions in a very similar way to each other. My initial test of XML code in .Net came when I added the ability to check for newer versions online.