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Half Life 2 isn't really discussed or featured, so I'm guessing it can't do 16x9.


Half Life 2 is one of the better FPS games for supporting widescreen. In game, it offers an aspect ration chooser, for 16x10 (your monitor), 16x9 (HDTVs), 4:3 (common screens) or 5:4( 1280x1024 LCDs). Choosing that adjusts the engine to render things properly, avoiding FOV issues. I'm guessing that since no real hacks/manual config tweaking has to be done, people don't discuss it much.

1600x1200 on your screen should look fine if it adds the black bars. There are two ways this may occur. The monitor may have options to stretch or not , and also the video card is likely to offer options to "preserve aspect ratio". Though that BFG post you linked, it looks like the drivers are bugged and only offer the scaling options when you aren't set to 1920x1200.

My new copy of GRS will be out shortly adding support for Doom 3, UT 2004 and Battlefield 2. Though BF2 has some issues, the guys at Widescreen Gaming Fourm found out the 16x9 is simply the 4:3 view cropped down. Similar to applying cardboard to a 4:3 TV to get a "letterbox" show. People aren't thrilled about that, and are hoping a future patch adds proper widescreen support, without adding 5 new memory leaks.