This may have been asked before, but I wasn't able to find anything about it, so here goes. The player (obviously) uses the display device. Is there any way for a user program, or perhaps the kernel, to control a small portion of the display in parallel to the player using the rest of it? Like, the display would be clipped in one certain portion to allow something from a user program to be output there.

My gut feeling is "no" due to the synchronization and fast refresh of the display, but I thought I'd ask if there were any creative ways to implement this. I somehow doubt that sharing of the display device is allowed, but if it was, it would open up a lot of cool ideas for user programs.



-Tony
MkII #554
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- Tony C
my empeg stuff