Quote:
Unicode is where you can do things like Kanji characters, or any character sets that contain more than 256 possible symbols. It requires two bytes per character instead of one byte. This is not supported in emplode at all.

That's true for Emplode 2.0/player v2.00. That combination supports Latin-1 tags only. Emplode 2.0 treats all non-Unicode tags as Latin-1, and cannot read Unicode tags, whether UTF-8 or UTF-16. The player itself treats the tag database as Latin-1.

Emplode 2.10/player v3 include partial support for Unicode tags; Emplode will read them correctly, and correctly write them to the player, but cannot display them in its own UI. Emplode 2.10 treats non-Unicode tags as being in the local code page, and can read both UTF-8 and UTF-16 Unicode tags. The player itself treats the tag database as UTF-8.

Peter