This is disabled by default (to save RAM), but if you want to be able to telnet into your player and issue commands etc.. remotely, then enable it with this in the config.ini file:
[hijack]
ktelnetd_port=23
That's awesome Mark. Telnet is something that's very handy to have. I found mine getting removed by upgrades etc too often though.
In terms of the memory usage, will the kernel allocate the memory for this before anything else? i.e. on a machine with upgraded memory (Mk2a 32MB in this case), the memory will be allocated before the player starts chewing it up for buffers? Or is that reservemem option necessary?