This problem will be fixed in the much anticipated 1.1 software. Basicially, all the threads the player spawns are at high priority right now. 1.1 is going to only put the ones that need high priority at that setting, and let the rest use the 70% or so idle time to do what they need.

(And for future reference, this thread has all the known 1.1 software improvements.)

Edited by Drakino on 18/06/01 10:21 PM.