Obviously, the logo uploader shouldn't do this, but it may have a bug.

!

You're not suggesting that I've written a buggy piece of software, are you?!?!?!?!?!?

!!!!!

().


If he's using my logo editor, even if he loads an incorrect third-party, too-big logo, it should properly truncate the file before sending it. Actually, it doesn't even send his file. It loads the image data from his file into memory and displays that image on the screen. When that image is sent to the player, a fresh temporary file is created, and that temporary file is what gets sent to the player. This file is built from the raw image data pixels, which have hard-coded X and Y limits (128x32), so this temp file should always, without fail, be the exact correct size every single time. I wanted to be sure, you see.

Now, if he's created his own file and is sending it via the command-line (not from my Windows interface), then all bets are off, of course.

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Tony Fabris
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Tony Fabris