You might want to a) check (..) how long it has been since your last FSCK and sync, and b) sync from emplode.

Yeah, but why would it only fall over when the car is restarted without removing the player first? Once it has fallen over, it plays gracefully without a database rebuild when the player is breifly removed from the cage and re-inserted?

(Will do a sync, just to be sure though)

Henno
mk2 6 nr 6
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Henno mk2 [orange]6 [/orange]nr 6