#80997 - 15/03/200219:09Re: jEmplode 25 - Small fixes for AnimEdit UI
[Re: mlord]
mschrag pooh-bah
Registered: 09/09/2000
Posts: 2303
Loc: Richmond, VA
I worked around this one in a better way -- Just taking advantage of the fact that the animation is written at the end of the kernel, I can just read until there are less than 1024 bytes left, then I know you're either a) at the end of a saved file, or b) at the end of the Hijack kernel (i.e. those last 8 bytes).