And before somebody asks: Each frame of an animation takes 1KB of space, but frames can be reused within the same animation at no extra cost (well, 4 extra bytes per frame). There's currently about 130KB available. The Hijack kernel will probably continue to grow over time, chewing up more and more of that space. The animation rate is currently fixed at 12 frames/second.

Cheers


Edited by mlord (15/03/2002 15:05)