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#150334 - 25/03/2003 12:54 Bugs? *What* bugs?
peter
carpal tunnel

Registered: 13/07/2000
Posts: 4172
Loc: Cambridge, England
If anyone out there is "sitting on" good, solid bugs in 2.0 beta 13, or, for the alpha team, 2.0 RC2, and wondering whether to bother reporting them, then now would be a really good time.

It makes our lives easier if bugs are easily repeatable, and if they are verified to exist on freshly-upgraded beta 13 or RC2 without any third-party software[1]. (It also makes our lives easier if bugs are easy to fix, but that's less under your control.)

Many thanks,

Peter


[1] That's not meant to disparage all the fine third-party software out there. But if every bug we work on were reported on a player with a different combination of Hijack, Emptris, GPS stuff, whatever, then it would make our verification job a nightmare.

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#150335 - 25/03/2003 13:09 Re: Bugs? *What* bugs? [Re: peter]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
To anyone responding to this thread:

Let's assume, hypothetically , that the Cambridge guys were going to have a pizza night to work on a select few remaining bugs before 2.0 goes final...

Knowing that they have a limited time to work on it (i.e., not any time to try to try to track down intermittent hard-to-reproduce bugs), what are the top ones on your list? I'm guessing that they aren't going to have time to fix everything, just the biggest remaining show-stoppers. And I mean: "this is definitely a bug, it's not a feature change, it is easy to reproduce, and I haven't seen it reported as being fixed in the current internal build yet."

Here is an example of the kind of bug I'm talking about:

"If you press the search button more than once in Tuner mode, it will lock up the player software". (That's a real one that's on the internal bug list.)

That's the sort of thing they'd be able to work on during this hypothetical pizza-and-bugfix session.
_________________________
Tony Fabris

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#150336 - 25/03/2003 13:26 Re: Bugs? *What* bugs? [Re: tfabris]
peter
carpal tunnel

Registered: 13/07/2000
Posts: 4172
Loc: Cambridge, England
what are the top ones on your list? I'm guessing that they aren't going to have time to fix everything

That'd be useful information, but what I'm really after right now is flushing out any new bugs that haven't yet made it into the bug database at all -- which, thanks to Tony's continued efforts, means bugs which haven't been reported here in the Bugs forum (or to the [email protected] address). With the somewhat slow pace of releases recently, I can imagine people feeling that there's no particular hurry to report a bug. It'd be good to get such bugs reported now, please!

If you reported a bug against a really old version (say, before beta 10) and it's still not fixed in beta 13 or RC2, that might also be worth mentioning here, as such old bugs can sometimes disappear over my horizon.

Peter

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#150337 - 25/03/2003 13:29 Re: Bugs? *What* bugs? [Re: peter]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
The only outstanding bug that really bothers me is the poor volume ramp-up on start.
_________________________
Bitt Faulk

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#150338 - 25/03/2003 13:30 Re: Bugs? *What* bugs? [Re: peter]
tonyc
carpal tunnel

Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
The biggest bug I've seen is that the cross-fading feature doesn't work.
_________________________
- Tony C
my empeg stuff

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#150339 - 25/03/2003 13:31 Re: Bugs? *What* bugs? [Re: tonyc]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
The biggest bug I've seen is that the cross-fading feature doesn't work.
/me thwaps _ynot.
_________________________
Tony Fabris

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#150340 - 25/03/2003 14:30 Re: Bugs? *What* bugs? [Re: wfaulk]
loren
carpal tunnel

Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
I second Bitt's most annoying bug report.

That and the fact that if you turn off the ignition, keep the player playing, then restart the car, the empeg reboots but won't play any sound.... that's an oldie and i can't recall the reason behind it... was it an amp thing??

Sorry, i know that's not a new one...
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|| loren ||

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#150341 - 25/03/2003 16:00 Re: Bugs? *What* bugs? [Re: tfabris]
SE_Sport_Driver
carpal tunnel

Registered: 05/01/2001
Posts: 4903
Loc: Detroit, MI USA
In reply to:

and I haven't seen it reported as being fixed in the current internal build yet."




This list of reported bugs isn't public correct?
_________________________
Brad B.

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#150342 - 25/03/2003 16:07 Re: Bugs? *What* bugs? [Re: peter]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14478
Loc: Canada
Not a show stopper, but I really wish the volume control could be restored to it's former "spunkiness", from it's current plodding state.

Pre beta13, it (using remote) used to ramp the volume up/down quickly, but nowadays it takes *forever* to perform a substantial increase/decrease in listening level.

Like I say, not a show stopper, but if you happen to know what to fix..

Cheers

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#150343 - 25/03/2003 16:38 Re: Bugs? *What* bugs? [Re: mlord]
SE_Sport_Driver
carpal tunnel

Registered: 05/01/2001
Posts: 4903
Loc: Detroit, MI USA
Would be a nice comprimise if the remote made the volume change quickly but the knob allowed fine tuning.
_________________________
Brad B.

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#150344 - 25/03/2003 17:05 Re: Bugs? *What* bugs? [Re: mlord]
tonyc
carpal tunnel

Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
Pre beta13, it (using remote) used to ramp the volume up/down quickly, but nowadays it takes *forever* to perform a substantial increase/decrease in listening level.
Hmm, I've found that using the trusty old irtrans trick of assigning the volume up button to Vol+,Vol+,Vol+,Vol+,Vol+ seems to make it fast enough for me.
_________________________
- Tony C
my empeg stuff

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#150345 - 25/03/2003 21:04 Re: Bugs? *What* bugs? [Re: loren]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
That and the fact that if you turn off the ignition, keep the player playing, then restart the car, the empeg reboots but won't play any sound....
They were never able to reproduce that particular problem. They've said they think that's fixed in the current internal build. But before this fix went in, I stopped being able to reproduce it with my car, so I have no way of being able to reliably test it for the alpha team. So I can't independently verify the fix.

.... that's an oldie and i can't recall the reason behind it... was it an amp thing??
No, it was the DSP's "mute" flag getting opposite-toggled and desynchronized from the "pause" function.
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Tony Fabris

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#150346 - 25/03/2003 22:24 Re: Bugs? *What* bugs? [Re: tfabris]
StigOE
addict

Registered: 27/10/2002
Posts: 568
Could this also be the problem when using a handsfree set for the phone (when pausing the player after answering the phone and forgetting to unpause before hanging up makes mute and pause out of sync)? This is 100% reproducible on my Mk IIa with 2.0B13/Hijack 300 (no extras...yet...)

Stig

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#150347 - 25/03/2003 22:25 Re: Bugs? *What* bugs? [Re: tfabris]
xanatos
enthusiast

Registered: 08/03/2001
Posts: 202
Loc: Denver, CO
Here are the "Quirks" / "Bugs" I have noticed and I'm not sure if they have been mentioned or fixed.

2.0b13

When shutting off the car, the player will occasionally keep playing for 5 to 60 seconds and then shut off. I don't know if I pulled out the key to fast and It didn't notice the car was off or?

When the disk is spun up or there is a higher load (usually when I'm switching songs or after boot up), Volume does not respond immediately and can end up blowing my ears out because it will say a -30 while I'm turning and then Jump up to 0db.

Also, during suspected times of high load, it will not register clicks to the controls to advance (or decrement) the song. It can take 2 or 3 clicks before it registers.

But hey, these are prolly things that can't be worked out, and I pretty much have leared to live with them. Except I have this horible ringing in my years.
_________________________
- Damien - Mk2a 24G Blue SN: 120001043

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#150348 - 25/03/2003 22:30 Re: Bugs? *What* bugs? [Re: xanatos]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
Those are good ones, Xanatos. I think they are all already fixed in the current internal build, but hey, it's the kind of thing we're looking for.

Anyone else ?
_________________________
Tony Fabris

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#150349 - 25/03/2003 22:32 Re: Bugs? *What* bugs? [Re: StigOE]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
Could this also be the problem when using a handsfree set for the phone (when pausing the player after answering the phone and forgetting to unpause before hanging up makes mute and pause out of sync)?
Ooo, good question! ... Cambridge guys?
_________________________
Tony Fabris

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#150350 - 26/03/2003 01:35 Re: Bugs? *What* bugs? [Re: tfabris]
peter
carpal tunnel

Registered: 13/07/2000
Posts: 4172
Loc: Cambridge, England
They were never able to reproduce that particular problem. They've said they think that's fixed in the current internal build.
Specifically, we weren't able to reproduce what we suspect is a race condition during player startup whereby mute and pause got out of sync. What we've fixed, and this should solve Stig's problem too, is that once mute and pause were out of sync, they used to stay out of sync. Now, pausing and unpausing forces the mute to the correct state (rather than blindly toggling it).

Peter

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#150351 - 26/03/2003 04:09 Re: Bugs? *What* bugs? [Re: peter]
Shonky
pooh-bah

Registered: 12/01/2002
Posts: 2009
Loc: Brisbane, Australia
My tuner bug report earlier

Particularly number two in terms of real annoying. The others I can live with.

And I too would like a speedier volume control back. Perhaps a config option?
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Christian
#40104192 120Gb (no longer in my E36 M3, won't fit the E46 M3)

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#150352 - 26/03/2003 04:21 Re: Bugs? *What* bugs? [Re: Shonky]
Shonky
pooh-bah

Registered: 12/01/2002
Posts: 2009
Loc: Brisbane, Australia
Ooh, ooh. Poor form I know to reply to my own post.

Sound dropouts while using the search function even on MP3s (i.e. not WAVs) as the unit searches. I think I may have narrowed it down to the fact that the drives spin down so quickly (like 5 seconds or something) - the spin up seems to cause the whole thing to pause momentarily

Alternatively, if someone can tell me how to disable the spindown stuff (I believe it's in the player code though), I will happily do that. I have no problem leaving the drives running and it will also help me when I skip to the next track and have to wait for the drives to spinup...
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Christian
#40104192 120Gb (no longer in my E36 M3, won't fit the E46 M3)

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#150353 - 26/03/2003 13:52 Re: Bugs? *What* bugs? [Re: Shonky]
justinlarsen
old hand

Registered: 31/12/2001
Posts: 1109
Loc: Petaluma, CA
A bug I seem to have, and only comes about when i have 2 harddrives in the player, and a LARGE database is when i adjust the volume, it takes 3 or 4 seconds to responde, you can see tyhe problem with this is you keep turning it becuase u dont see it display the on the screen then it ends up going to full voume and when you try to turn it down its still delayed.

One other Problem is adjusting the EQ settings makes the music Jitter.

Im not sure if either of these is on the big list since i dont know where to look at it. but there something to think about.

Edit: sorry about the so called seemed typos, i really need to get new batterys in my keyboard it dosnt seem to respond like it used to . Please dont hit me Bitt.
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---- Justin Larsen

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#150354 - 26/03/2003 15:34 Re: Bugs? *What* bugs? [Re: justinlarsen]
AndrewT
old hand

Registered: 16/02/2002
Posts: 867
Loc: Oxford, UK
A bugi eem to have, and only comes about when i have 2 harddrives in the player, and a LARGE database is when i adjust the volume, it takes 3 or 4 seconds to responde, you can see tyhe problem with this is you keep turning it becuase u dont see it display the on the screen then it ends up going to full voume and when you try to turn it down its still delayed.

I have had similar problems with my 2-drive player when skipping tracks;

• Press 'next' while approaching the end of a song
The display immediately shows the next song in the playlist.
• Press 'next' a second time without delay
No change on the display.
• Press 'next' a few more times in order to get the player to respond
<10 seconds from the start of the whole process the player 'catches up' and skips a song for every 'next' button press

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#150355 - 26/03/2003 18:25 Re: Bugs? *What* bugs? [Re: tfabris]
loren
carpal tunnel

Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
No, it was the DSP's "mute" flag getting opposite-toggled and desynchronized from the "pause" function.

ahhh... so after the car is started the DSP is muted, and if you hit the pause button, it unmutes, but it's paused, so no sound, and hit it again and it's unpaused but muted? Interesting.

This has happened since day one with me and i thought a bunch of people had reported it. no?


Edited by loren (26/03/2003 18:26)
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|| loren ||

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#150356 - 26/03/2003 18:59 Re: Bugs? *What* bugs? [Re: peter]
StigOE
addict

Registered: 27/10/2002
Posts: 568
Sounds good...but even better would be if the player would, like other head-units I belive, pause the player instead of just muting it. Then I wouldn't even have had this problem in the first place....

Stig

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#150357 - 26/03/2003 19:38 Re: Bugs? *What* bugs? [Re: loren]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31565
Loc: Seattle, WA
ahhh... so after the car is started the DSP is muted, and if you hit the pause button, it unmutes, but it's paused, so no sound, and hit it again and it's unpaused but muted? Interesting.
Yes, exactly. If you listened carefully, you could hear a brief burst of music between the two states, for the brief instant it took between the unmuting and the pausing.

This has happened since day one with me and i thought a bunch of people had reported it. no?
A few people did report it, yes, but the guys in Cambridge couldn't reproduce that specific instance of it (happening on car starting). It seemed to have something to do with the way the voltage behaved on the ignition wire during an engine start. I could reproduce it for a while, then I did some rewiring work and suddenly couldn't reproduce it any more.

Like the man said, the pause/mute toggle won't get de-synched any more, but you might (not sure) have to press the pause key once to clear the situation if it does happen. At least that's better than having to power cycle...

Anyway, if you can reproduce the on-ignition-start version of the problem reliably now, I'd be curious to see if you can reproduce it after the next 2.0 version hits the street.
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Tony Fabris

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#150358 - 27/03/2003 00:23 Re: Bugs? *What* bugs? [Re: tfabris]
loren
carpal tunnel

Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
Anyway, if you can reproduce the on-ignition-start version of the problem reliably now, I'd be curious to see if you can reproduce it after the next 2.0 version hits the street.

as soon as it does, i will give it a shot. =]
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|| loren ||

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#150359 - 27/03/2003 08:49 Re: Bugs? *What* bugs? [Re: peter]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
So we fixed about a dozen bugs, and I'd say that about does it for 2.0. If RC3 checks out OK then there will be a public release soon.

Rob

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#150360 - 27/03/2003 09:04 Re: Bugs? *What* bugs? [Re: rob]
Ezekiel
pooh-bah

Registered: 25/08/2000
Posts: 2413
Loc: NH USA
WOOHOOO!

-Zeke
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WWFSMD?

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#150361 - 27/03/2003 09:19 Re: Bugs? *What* bugs? [Re: StigOE]
peter
carpal tunnel

Registered: 13/07/2000
Posts: 4172
Loc: Cambridge, England
Sounds good...but even better would be if the player would, like other head-units I belive, pause the player [on cellphone activity] instead of just muting it.
In Emplode, File menu, Configure player, switch to Mute tab.

Peter

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#150362 - 27/03/2003 15:39 Re: Bugs? *What* bugs? [Re: Shonky]
SE_Sport_Driver
carpal tunnel

Registered: 05/01/2001
Posts: 4903
Loc: Detroit, MI USA
In reply to:

I think I may have narrowed it down to the fact that the drives spin down so quickly (like 5 seconds or something) - the spin up seems to cause the whole thing to pause momentarily

Alternatively, if someone can tell me how to disable the spindown stuff (I believe it's in the player code though), I will happily do that. I have no problem leaving the drives running and it will also help me when I skip to the next track and have to wait for the drives to spinup...




When I DJ, sometimes (depending on whether or not the song buffer is full or not) inserting or appending the playlist will cause the music to pause for a moment. It is WAY better than the last beta release, but is there a work-around I can use to keep the drives spun up? Maybe I could tell HiJack that I'm on DC but not at home to toggle this on? (Looks like I popped in too late for 2.00 final. )
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Brad B.

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#150363 - 27/03/2003 16:11 Re: Bugs? *What* bugs? [Re: SE_Sport_Driver]
Roger
carpal tunnel

Registered: 18/01/2000
Posts: 5680
Loc: London, UK
In config.ini:

[options]
spindown=0

Disables spinning the disk down. You don't need Hijack to do this.
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-- roger

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