#241346 - 17/11/2004 18:53
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: Roger]
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addict
Registered: 02/04/2002
Posts: 691
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This game is truly a masterpiece. The true interaction with the game world is just amazing. I think I’ve found a couple bugs. At one point, I was in the path of another character walking, and they walked right through me. Then another time I got stuck for a second in a rotating door.
The one thing that just really pissed me off, no multiplayer options in half-life 2! I know counterstrike source has the multiplayer, but I really despise online team play. What ever happened to just regular deathmatch? I'd think when you require online authentication to even play just the single player, they'd include the multiplayer code from the original halflife. I'm almost ready to call my credit card company and cancel the payment just because of the missing multiplayer. (plus the fact that sometimes during gameplay I’ll get a steam auth ticket has expired, please re-authenticate with steam) even with the remember password box always checked
Edited by oliver (17/11/2004 18:54)
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Oliver
mk1 30gb: 129 | mk2a 30gb: 040104126
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#241347 - 17/11/2004 19:42
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: oliver]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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Yeah, the physics system still has a few bugs, but it works well enough to make for an enthralling and engaging experience. Although it causes a few pretty serious irritations in counter strike.
I know what you mean about how not including regular deathmatch is a big and surprising omission. Your sentiments are echoed in every review I've ever seen of the game.
They've been saying all along that "Counter Strike Source is the multiplayer component of half life 2", but I think that's sort of a cop-out. CS:S feels like a completely different and independent game to me.
The good part is: With the SDK released, I'm sure we'll see HL2 straight-deathmatch as a third-party mod almost immediately. So have no fear.
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#241348 - 17/11/2004 19:51
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: tfabris]
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veteran
Registered: 25/04/2000
Posts: 1529
Loc: Arizona
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I never cared for Counter Strike from the original Half-Life. The best was TFC as far as I was concerned. I really, really, really hope we see a follow on with the Source engine.
- Tim
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#241349 - 17/11/2004 20:09
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: Tim]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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Quote: I really, really, really hope we see a follow on with the Source engine.
Supposedly Team Fortress 2 is still in development and is still an offical product...
It's currently carrying the Duke Nukem Forever/Daikatana "Vaporware" stigma, though, so we'll see if it materializes or not.
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#241350 - 17/11/2004 20:57
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: tfabris]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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Quote: Supposedly Team Fortress 2 is still in development and is still an offical product...
Yeah, but as you point out, it's been in development since before HL2 was announced. It's firmly in Duke Nukem Forever territory.
Which is a pity, and I'll be glad to be proved wrong, because TFC absolutely rocked. Particularly the 'hunted' gametype.
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-- roger
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#241351 - 17/11/2004 20:58
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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Quote: About an hour to go.
It lies. Still only 68% downloaded. Doesn't look like I'll be playing it tonight
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-- roger
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#241353 - 18/11/2004 00:49
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: tfabris]
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veteran
Registered: 19/06/2000
Posts: 1495
Loc: US: CA
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Daikatana isn't vaporware. It might have taken forever to come out, but it was eventually released. It was horrible though, so maybe you choose to ignore that it actually exists.
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#241354 - 18/11/2004 00:55
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: oliver]
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addict
Registered: 23/12/2002
Posts: 652
Loc: Winston Salem, NC
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Quote: I think I’ve found a couple bugs.
After playing fetch with "dog," I was forced to retreat into the confines of the underground hideout. Turns out that I was standing in the way so that "dog" couldn't follow me through the door and it closed on his head. As I was noticing the wierdness, he disappeared and materialized inside the structure.
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#241355 - 18/11/2004 04:26
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: Cybjorg]
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pooh-bah
Registered: 09/09/2000
Posts: 2303
Loc: Richmond, VA
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Quote: After playing fetch with "dog,"
He's one of the coolest characters in any game I've played, by the way ...
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#241356 - 18/11/2004 08:36
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: oliver]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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Quote: If any of your buddies...
Unfortunately, none of my buddies live nearby, and it was getting late.
Fortunately, it finished at some point during the night.
Unfortunately, I'm at work today.
Fortunately, I got to play for ten minutes or so this morning. I didn't get much further than leaving the station and getting to the plaza, but I had fun throwing bottles at people, anyway.
Unfortunately, I'm at work today.
_________________________
-- roger
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#241357 - 18/11/2004 12:03
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 14/01/2002
Posts: 2858
Loc: Atlanta, GA
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Quote: Unfortunately . . .Fortunately . . .
Man I used to love that book as a kid. . .
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#241358 - 18/11/2004 18:09
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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Found a bug. See the attachment.
Attachments
241108-hl2_bug.jpg (280 downloads)
_________________________
-- roger
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#241359 - 18/11/2004 18:17
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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old hand
Registered: 27/02/2003
Posts: 777
Loc: Washington, DC metro
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Hmm... Looks like a Microsoft ad. -jk
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#241360 - 18/11/2004 18:18
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 14/01/2002
Posts: 2858
Loc: Atlanta, GA
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You know, I was really expecting a shot of a bug-moster there. I was dissapointed to find it really was a software bug!
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-Jeff Rome did not create a great empire by having meetings; they did it by killing all those who opposed them.
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#241361 - 18/11/2004 18:39
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: JeffS]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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It gets worse around that corner. Almost every texture is missing, leading to nasty hall-of-mirrors effects, and being totally unplayable.
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-- roger
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#241362 - 18/11/2004 19:02
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 24/12/2001
Posts: 5528
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Time for a new video driver?
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#241363 - 18/11/2004 19:08
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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The steam forums talk about some people having that wireframe problem a lot in Counter-Strike: Source. I don't know if a 100 percent solution was found or not. The first suggestion everyone has is always "The software is missing some files, delete it and reinstall it." Which is a large pain if you downloaded the thing. And I'm not even sure if that fixes the problem or not. Have a scrape round the steam forums and their FAQs and see if there is a definitive solution.
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#241364 - 18/11/2004 19:20
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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addict
Registered: 23/12/2002
Posts: 652
Loc: Winston Salem, NC
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Yeah, that's odd. I have yet to run into that issue (and hope I never do).
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#241365 - 18/11/2004 19:25
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: tfabris]
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carpal tunnel
Registered: 18/01/2000
Posts: 5683
Loc: London, UK
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Quote: Have a scrape round the steam forums and their FAQs and see if there is a definitive solution.
This guy says that this does fix the problem. Which sucks, 'cos it took a huge length of time to download last time.
This thing (Steam) needs a "repair" mode, which compares checksums and replaces broken files.
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-- roger
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#241366 - 18/11/2004 19:53
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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That does suck very much. I agree that Steam needs this repair mode.
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#241367 - 18/11/2004 20:02
Re: Ladies and Gentlemen, start your (buggy) Half-Life 2 engines
[Re: Roger]
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carpal tunnel
Registered: 08/06/1999
Posts: 7868
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You found the hidden wallhack mode, secretly put in by the CounterStrike fans at Valve so they might have a chance at beating all the other hackers plaing CounterStrike.
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#241368 - 19/11/2004 18:33
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: mschrag]
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veteran
Registered: 19/06/2000
Posts: 1495
Loc: US: CA
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I'm loving it so far. I'm at Nova Prospekt, and I've been taking random screenshots as I go along. I've posted what I have so far here (pics of "dog" starting on page 7 ). For some reason I didn't take screenshots of a few sections. I think I was just too caught up in the action and forgot. Oh, and the game would look a lot better if I had a better card; I only have an FX 5600. Although, I think it looks pretty damn good for my card.
The voice acting and the writing for the game is just awesome, btw. There are some good "chase scenes" that really get the adrenaline going.
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#241369 - 19/11/2004 18:39
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: ricin]
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pooh-bah
Registered: 15/01/2002
Posts: 1866
Loc: Austin
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ive been doing the same thing. not so much random, though. i shall put mine up later.
turn on AA, at least to 2x!
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#241370 - 19/11/2004 18:56
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: RobotCaleb]
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veteran
Registered: 19/06/2000
Posts: 1495
Loc: US: CA
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Yeah, It'll probably kill my computer. I'll try though.
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#241371 - 19/11/2004 19:43
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: ricin]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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Quote: I'm loving it so far. I'm at Nova Prospeckt,
I finished the game last night. Some of the coolest set pieces are in Nova Prospekt. I was very frustrated with the scanner-gun-standoff scenes at first, until I figured out the secret to how to place them most effectively. (Won't tell unless someone asks.)
The opening segment to Nova Prospekt, where you're entering the prison from the outside, is brilliant. I'd loved taking on the gunship with the laser-guided rocket launcher earlier in the game, and I was thinking that maybe I'd seen the last of the gunship segments. Then at Nova Prospekt they make you take on multiple gunships simultaneously before you even make it inside. Talk about sphincter factor. Truly a great gameplay experience.
In fact, I think that this single game has more genuinely over-the-top great gameplay moments than every other game I've played combined. I mean think about it... How many truly great moments can you think of in games? There's the first time you encounter the Cyberdemon in the original Doom. There's the battle for Endor in Rogue Leader. There's the final battle in Homeworld with the cavalry showing up at precisely the right moment. But how many games can you name where mind-blowingly good moments like that happen at least once in each level?
By the way, did I mention that I've been playing the game on the hardest difficulty level? I read a review that said that the combat seemed too easy, so I wanted to make sure that I was challenged. I sure was, I think I had to reload one of the Nova Prospekt scenes about 50 times before I got past it. I'm told that you can change the difficulty level on-the-fly, even in the middle of a firefight if you want, I didn't bother doing that. Wanted the full effect.
Oh, now that I've finished it, I find it fascinating that some of the scenes we saw in the E3 videos simply didn't exist at all. The one big scene with the striders? Didn't happen. We get multiple other scenes with striders that are all equally good (and others that are even better), but that particular moment in that particular level never happened. At one point I recognized that I was standing at that place, in a modified version of that map (the UMF letters on one of the buildings gave it away), but a completely different set of events was taking place.
There was also a moment in one of the E3 videos where a strider blows through the wall in one of the secret labs while you're talking to Alyx and one of the scientists. Scene never happens in the final game, that whole scripted segment is gone.
What this tells me is that they were very serious and meticulous about tweaking every bit of that game. A scripted sequence like that is a lot of work to put together, and the fact that they simply threw it away in favor of a different plot segment says a lot about their design philosophy. Other developers would have kept a sequence like that in place simply because it represented a lot of work. These guys ruthlessly edited and reworked it until it was just right, and it shows.
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#241372 - 19/11/2004 19:55
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: tfabris]
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veteran
Registered: 19/06/2000
Posts: 1495
Loc: US: CA
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About how long do you think it took?
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Donato MkII/080000565 MkIIa/010101253 ricin.us
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#241373 - 19/11/2004 19:59
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: ricin]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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I didn't measure, but I think it was close to the 15-20 hours estimated in the reviews. Possibly a bit longer because I played on the harder difficulty setting and had to reload some scenes a lot of times. By the way, about those screen shots... Are you enamored of that one female scientist or what?
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#241374 - 19/11/2004 20:05
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: tfabris]
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veteran
Registered: 19/06/2000
Posts: 1495
Loc: US: CA
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Quote: I think it was close to the 15-20 hours
Ok, that's what I've been hearing, just wanted some confirmation. How far in is Nova Prospekt then?
Quote: Are you enamored of that one female scientist..
Heh. I was just snapping screenshots to try and get all the emotion, and gestures and such. Plus, it was early in the game so I was more trigger happy.
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Donato MkII/080000565 MkIIa/010101253 ricin.us
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#241375 - 19/11/2004 20:12
Re: Ladies and Gentlemen, start your Half-Life 2 engines
[Re: ricin]
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carpal tunnel
Registered: 20/12/1999
Posts: 31600
Loc: Seattle, WA
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Quote: How far in is Nova Prospekt then?
Hard to say because the game's plot and sequences blend together in my memory as a unified experience (another hallmark of a truly great game). My gut instinct is that the Nova Prospect section begins at the half-way mark in the game. In other words, as you're entering the prison, that's about the half way point. I seem to recall spending a lot of time in Nova Prospekt, longer than most other areas. It's a pretty complex section with lots of different little things going on and multiple set pieces within it.
By the way, did you get penalized for parking your buggy here? I deliberately parked it on the other set of tracks because I knew trains would come by on that set of tracks. Figured if I parked my buggy there it'd get run over.
That was another great moment, by the way... When you finally get that force field down and start driving the buggy down the tracks, the sound of the train horn comes at EXACTLY the moment you're thinking to yourself, "I wonder if..."
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