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#48161 - 30/11/2001 11:25 Re: Stick Figure Fighting [Re: Nosferatu]
Ruffles
member

Registered: 29/03/2000
Posts: 106
Loc: Seattle, WA
How do I know how many frames are in an animation? The instructions for empanim require the number of frames and delay between them. Any help would be great. Thanks!

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#48162 - 30/11/2001 11:31 Re: Stick Figure Fighting [Re: flashman]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
Incredibly we managed to track down the original author (Lee McGinty) of the Acorn Archimedes program from which we borrowed the dance data. He wrote it over 10 years ago, and we eventually found him on friendsreunited.com!

I'm pleased to say that he was happy for us to use the data, and Toby has written a nice visual which has several of the dancing men. It will be included in todays Alpha release, and all being well in the next public Beta.

Rob

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#48163 - 30/11/2001 11:47 Re: Stick Figure Fighting [Re: rob]
tonyc
carpal tunnel

Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
todays Alpha release

Huzzah!
_________________________
- Tony C
my empeg stuff

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#48164 - 30/11/2001 16:09 Re: Stick Figure Fighting [Re: Ruffles]
wvloon
journeyman

Registered: 13/08/2000
Posts: 82
Loc: Near Arnhem, Netherlands
Well, the format seems to be 128 x 32 x 4 bits/frame, since the file is 401408 bytes my best guess would be 196 frames.
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#48165 - 30/11/2001 21:06 Re: Stick Figure Fighting [Re: wvloon]
hybrid8
carpal tunnel

Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
4 bits per frame for a 2-bit display? Seems a little wasteful if that's right. Wait, don't tell me, it's using a 2-bit alpha mask. :)

Bruno
_________________________
Bruno
Twisted Melon : Fine Mac OS Software

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#48166 - 02/12/2001 06:25 Re: Stick Figure Fighting [Re: hybrid8]
wvloon
journeyman

Registered: 13/08/2000
Posts: 82
Loc: Near Arnhem, Netherlands
I based my assumption on this post. He probably meant 4 colors instead of 4 bit colordepth. Ah well, assumption is the mother of all f**kups
_________________________
[email protected] ------------------------ Reg:1934/Mk1:158-Blue(sold)/Mk2:380-Amber(sold)/Mk2a:3273-Blue

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#48167 - 02/12/2001 07:24 Re: Stick Figure Fighting [Re: hybrid8]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
4 bits per frame for a 2-bit display? Seems a little wasteful if that's right.

(Assuming you meant 4 bits per pixel...)

Correct. It is wasteful. But that's the way certain things are stored (such as the custom logos). I do not know exactly why. Although I will say that it made certain pieces of bit-bashing code easier in my logo editor.
_________________________
Tony Fabris

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#48168 - 02/12/2001 09:07 Re: Stick Figure Fighting [Re: Nosferatu]
Dearing
addict

Registered: 22/07/1999
Posts: 453
Loc: Florida
Tres jolie.
_________________________
_~= Dearing =~_
Gettin' back into it thanks to slimrio!

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#48169 - 02/12/2001 10:12 Re: Stick Figure Fighting [Re: tfabris]
hybrid8
carpal tunnel

Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
(Assuming you meant 4 bits per pixel...)

Yes, 4 bits per pixel per frame. I'm just used to thinking "per pixel" for so many years that I virtually never write it. :)

Well, it's good to know in any case. Photoshop isn't the best program to manipulate pixmaps, but I've got a couple of really good (all things considered) pixel-pushing programs (IMage and ProMotion if anyone cares - both for Windows). Unfortunately there isn't anything that captures all of the former Amiga Deluxe Paint V nor Brilliance available to the general public for Win32.

Bruno
_________________________
Bruno
Twisted Melon : Fine Mac OS Software

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