AFAIK the player registers its state in /proc/state, which the kernel saves to flash-memory upon powerdown/powerloss. This is to reduce the number of times the state is written to flash, I presume.

Are there any way to have this done for your own software?

Are there any areas of the flash that can be safely used by a software developer for

A journaling filesystem would be a nice alternative, though


Lars

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Lars MkII 40gig 090000598