I wonder if we should go over some limitations first ... Is the empeg's resources too limited for a C++ player application and runtime? I know when we were first writing compilers for the Palm Pilot, we never even bothered working on a C++ compiler ... our libraries were just too big to run on the platform. I wonder if we should take extra care in this regard with the empeg?

Do we want to leave out the Mk. I owners? I know there are hardware differences but to what extent that will affect us when writing the new player, I have no idea.

Greg
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