I'm up for one kit.

And Loren, more memory also allows use of larger music databases. Think of it this way, in theory, a 100 gig player filled with typical music would have a database 5 times larger then a 20 gig player. Thus, less cache. Bu upgrading to 32, or 64, you return the player to a state where it has plenty of cache room, and also has enough memory to do the database rebuilds. It was discussed at the meet that database rebuilds don't currently enable swap, leading to some of the crash issues in 3.0 alpha on database rebuilds, due to the memory overhead of the player app running.