I suppose something to keep in mind here is that, in normal operation mode, neither Emplode nor JEmplode actually rebuilds the database. It is the player software that does that.

When it fails, it is probably due to the max fid limitation, for which a BBS patchkit is available, or simply running out of RAM. In the latter case, killing off the player and running it manually seems to help nearly every time. I'm not sure why that is, but it works.

Someday, one of the clever folk on this BBS may just write a simple little C-program to rebuild the database, somethat that could be launched easily from a Hijack menu. Or run externally on a PC.

Cheers