I;m getting back around to getting my d.net client installed on the empeg, and dug up some of my past issues. One is knowing when emplode is syncing data to the empeg. Is there a way to tell if emplode is syncing to the empeg? One work around I can think of is to see if the drives are RW, but does emplode always have the drives RW when it's syncing, or only during certain phases?

On a side note, this would also be useful for my menu system, so that when the player quits and restarts during the sync process, my init could determain if it needs to relaunch the player right away to finish the sync, or to just let the menu run because it's a normal quit.