Originally Posted By: mlord
If he's doing it correctly at the command-line, then emplode is not involved.


Not exactly what I meant, sorry. I'll try to be more specific.

That FAQ entry, that command-line fix, is supposed to be a single-shot fix that solves the problem permanently. It's supposed to correct the error so that you can then start synching with Emplode normally, and it works normally every time thereafter.

What he's saying is, after he applies the fix, the fix isn't permanent. The player works correctly once, immediately after he has done the command-line fix. But then, the next time he tries to run emplode, it re-induces the problem, and now the problem is back and then he has to do the fix again.

What he wants is a permanent fix that allows him to use emplode like the rest of us.
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Tony Fabris