The problem with porting the WinAMP plugins to the Empeg is that most of the visuals, at least for windows, extensively and nearly exclusively, use DirectX or OpenGL for hardware rendering and exceleration. I highly doubt anything could be done to do this sort of thing with the Empeg. The hardware engine just isn't there. And I'm also pretty sure that most of the WinAmp plugins use fucntions that arn't as simple to do with integer based Arm.
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~Max