Dear All,

The format of the Flancedoor files is far from perfect as many of you are already noticing. In suggesting an improved format the following should be considered:

Needs to be scalable for any number of vertices.
All vertexes should be modeled in 3 dimensions rather than two such that physical constraints such as limb length can be applied to the model which will make the task of modeling much simpler. This will also mean that the dance engine can cope with much of the movement itself (such as rotation, the dancer can then be viewed from any angle).
How are we going to sync the model to the sound? Varying the number of interpolation frames to be a multiple of the beat seperation and aligning the start point of each to the beat phase is my best idea for this problem yet.

I do intend to further develop the Flancedoor visual, so don't give up and keep the ideas coming.

Toby.