Another option would be to make the Bass/Treble flash bits count for more overall adjustment. For instance, making each click be 2db each instead of 1db each.

Incidentally, a recent issue of Game Developer magazine had a great article on how to conserve bits when bit-packing. Would you or Mark be interested in looking at it? I'm wondering if it could save on flash space if its techniques were implemented.
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Tony Fabris