Wouldn't be too bad to be able to configure this
Agree, but this has already been implemented in the player, as explained elsewhere in this thread, although the way it was done was a bit frightening.

Like the other folks I guess, I was kind of shocked when my Mk2 went totally black after initialising itself. It took a while before remembering the new dimming feature, I switched on the headlights and bingo, the screen was back. Doing this from a black screen was kind of difficult though.

I believe future roll-out of Mk2's will benefit when the initial setting for the dimming feature was say 50%, rather than the screen being totally black

make (..) settings like this via emplode
No, please! Emplode is a bad place to do car-dependent settings.

Doing it via emplode would require that the player is taken inside the home to adjust it to the way a specific car is wired. Imagine, that you have it incorrectly set for a (long) journey: all muted, or without UI (dimmed).

Setting them via emplode, will also seriously hamper switching the player between vehicles. Can you imagine, hooking the player up to emplode every time it is exchanged between vehicles??

Rob/Mike/Hugo - please rethink the mute strategy / move it to the set-up of the player itself.



Henno
mk2 nr 6
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Henno mk2 [orange]6 [/orange]nr 6