Hi,

During beta phase of 2.0 I reported this bug. It involves the visual autochange on timeout feature. When a timeout value is set (for example 2 minutes) it works fine until the player is rebooted. After a reboot the visuals always revert to autochanging every 30 seconds regardless of the timeout value specified before reboot.

I've been playing around with the feature a bit now and have found it to be a little flakey, even without a reboot. Sometimes the timeout value takes affect, sometimes not. I don't get it.

Is this the first post-final bug so far?


Thanks,
Aragon