Oops. Yeah. You're right. The animation is at 0xA0000.

// look for custom animation at tail end of kernel flash partition:

const unsigned int kernel_start = EMPEG_FLASHBASE + 0x10000;
unsigned int *p = (unsigned int *)(kernel_start + (0xa0000 - 4));
if (*p == ('A'|('N'<<8)|('I'<<16)|('M'<<24))) {


Edited by tman (15/12/2003 12:45)