I've put v360 through its paces today and I can't say I see a difference. Any reduction in overhead is good, of course, but I'm not sure it's a visible difference.

Speaking of things related to the display, care to take a look at the attached patch (against v360) and see if it's worthy of inclusion in Hijack? I added two ioctl()'s, one gets the player UI flags out of the kernel, and the other gets the contents of the player's display buffer. Both of them seem to be working for what I'm doing, and in lieu of further upgrades to the userland API, I'd like to see these available.


Attachments
198872-getplayerbuffer.patch (130 downloads)

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- Tony C
my empeg stuff